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CRAFT. CREATURE. CODE.
PUPPETS + PIXELS
Tactile meets tech. Analog gets animated.
Puppetry is foundational to Sean’s practice — a craft rooted in character, mechanics, and expressive movement. He designs, fabricates, and directs puppets of all scales, from delicate tabletop figures to towering, multi-operator creatures. His puppets often appear in immersive theater, live events, opera, and exhibitions, serving as emotional anchors and physical extensions of story.
Sean’s digital media work includes projection mapping, motion graphics, live camera integration, and interactive visual systems. He combines filmed and animated content with sculptural and narrative logic, using pixels like puppets — manipulated in real time, layered with meaning, and embedded into the physical world.
Analog charm + digital punch = unforgettable spectacle.
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